Facebook Twiter Goole Plus Linked In YouTube Blogger

Educational Toys - Learning Games


We can Gameify almost everything that we do in our lives. Making a Game of things can make Life and Learning a little more interesting, and also improve memory. Life is kind of like a video game, if you understand the rules, and if you practice and become skilled in navigating these rules, then you can win, succeed and progress to higher levels.

Educational Game Resources

Previous SubjectNext Subject

When we Make Learning Fun, we can empower ourselves with knowledge, while at the same time, enjoy ourselves on this incredible journey that we call life. No one says that life can't be fun. As long as you're safe and prepared for the challenges and risks, you should be able to enjoy many hours of fun through your entire lifetime. And if the game you're playing gives you useful knowledge, then you're playing the perfect game. Motivation - Incentivize

You can measure your abilities in many ways with games, like knowing how much time it took, how fast you were, and how successful you were. Healthy Competition against yourself, a machine, a clock, or just your friends, can be very rewarding. Just as long as you don't get caught up in the game itself, or forget that you are playing a game. There are always some risks in Reality, and there will always be risks when playing games. Play responsible, play nice, and play with purpose. 

Multimedia is content that uses a combination of different content forms such as text, audio, images, animation, video and interactive content. Multimedia contrasts with media that use only rudimentary computer displays such as text-only or traditional forms of printed or hand-produced material. Multitasking

Interactivity accepts and responds to input.

Video Games can have Lasting impact on Learning. A computer-based brain training program developed at Yale University helps improve student performance in reading and math — in some cases even more than individualized tutoring.

Making learning fun and Interactive is a great way to inspire more people to learn. The Gamification of knowledge is also a great Learning Method. And when we use Virtual Reality Technology, we can even speed up learning and make it more effective.

Game Design Tool Kit
Game Design Handbook (PDF)
Education Machine - Ai Avatar
Learning Games Network

Tetris Effect occurs when people devote so much time and attention to an activity that it begins to pattern their thoughts, mental images, and dreams. It takes its name from the video game Tetris.

Benefits of Games (PDF)

Design and Development of Games for Learning
Gamification in Knowledge Management (PDF)
Outdoor Play

A Massively Multiplayer Online Game (MMOG) with STEM Topics for Middle and High School Curriculum

Technology Addiction - Technology Warnings

We can use sports, toys, games and jungle gyms to teach physics and all kinds of useful knowledge, but we have to make sure that what we are teaching and learning can be applied to solving real world problems, and that the knowledge learned is related to every day life, this way the person remembers what they have learned because they use that knowledge often. Learning things that you don't use, or learning things that cannot be associated with living, are easily forgotten. Like the effects of Summer Vacation.

The Power of Play (PDF)
Physical Education

Games and Puzzles with a Purpose
If you're going to exercise your brain with Brain Training Games, or Brain Exercises, or Crossword Puzzles, or Complex Puzzles,
the brain exercise or game should have a learning objective or a lesson that is relevant to your educational needs. If you want to test your ability to focus, or test your memory recall, make sure that you're using information and knowledge that you need to learn, otherwise you're wasting time. What is the point of training if you never use that skill, or never benefit from that skill?

Brain Points (PDF)
Playing with puzzles, blocks may build children's spatial skills

The games we design should prepare kids for life in some way or another, if not, then you're playing the wrong game, or, just playing a game incorrectly, so that there's no benefit to the players. There are many games that can be modified so that they can have some kind of beneficial element created from it, just look at all the different things that you can teach with Music.
Imagination

The main thing is to avoid turning games into the same propaganda that we have in schools. Irrelevance is not a game.
Games and Learning
Amplify

Advanced Cognitive Training for Independent and Vital Elderly ACTIVE Ten-Year Effects of the ACTIVE Cognitive Training Trial on Cognition and Everyday Functioning in Older Adults.

Learning Morse code in only a few hours
Using Google Glass, people played games while feeling the taps and hearing the corresponding letters. After those few hours, they were 94 percent accurate keying a sentence that included every letter of the alphabet and 98 percent accurate writing codes for every letter.


Memory Enhancement

Attention-grabbing experiences trigger the release of memory-enhancing chemicals. The trick to creating long-lasting memories is to find something interesting enough to activate the release of dopamine from the brain's locus coeruleus (LC) region. "Activation of the locus coeruleus increases our memory of events that happen at the time of activation and may also increase the recall of those memories at a later time.

Locus Coeruleus is involved with physiological responses to stress and panic.

Norepinephrine is an organic chemical in the catecholamine family that functions in the human brain and body as a hormone
and neurotransmitter.

Dopamine functions as a neurotransmitter—a chemical released by neurons (nerve cells) to send signals to other nerve
cells plays a large role in memory enhancement.

Reward System is a group of neural structures responsible for incentive salience (i.e., "wanting" or desire), pleasure
(i.e., "liking" or hedonic value), and positive reinforcement.

Incentive Salience refers to the "wanting" or "desire" attribute given by the brain – specifically, by the nucleus accumbens
shell – to a rewarding stimulus. Reward is the attractive and motivational property of a stimulus that induces appetitive behavior – also known as approach behavior – and consummatory behavior. This "wanting" is unlike "liking" in that liking is a pleasure immediately gained from consumption or other contact with stimuli, while the "wanting" of incentive salience is a motivational magnet quality of a stimulus that makes it a desirable and attractive goal, transforming it from a mere sensory experience into something that commands attention, induces approach, and causes it to be sought out. Incentive salience is regulated by dopamine activity in the mesocorticolimbic pathway of the brain.

Reinforcement is a consequence that will strengthen an organism's future behavior whenever that behavior is preceded by a
specific antecedent stimulus. This strengthening effect may be measured as a higher frequency of behavior.

Antecedent (behavioral psychology) is a stimulus that cues an organism to perform a learned behavior. When an organism perceives an antecedent stimulus, it behaves in a way that maximizes reinforcing consequences and minimizes punishing consequences.

Brain Exercise Games
Physical Exercise Improves Memory
Memory Recall Games

Cognitive Priming and Cognitive Training: Immediate and Far Transfer to Academic Skills in Children. Cognitive operations are supported by dynamically reconfiguring neural systems that integrate processing components widely distributed throughout the brain. The inter-neuronal connections that constitute these systems are powerfully shaped by environmental input. We evaluated the ability of computer-presented brain training games done in school to harness this neuroplastic potential and improve learning in an overall study sample of 583 second-grade children. Doing a 5-minute brain-training game immediately before math or reading curricular content games increased performance on the curricular content games. Doing three 20-minute brain training sessions per week for four months increased gains on school-administered math and reading achievement tests compared to control classes tested at the same times without intervening brain training. These results provide evidence of cognitive priming with immediate effects on learning, and longer-term brain training with far-transfer or generalized effects on academic achievement.

Therapeutic Video Game Technology
Game your brain to treat Depression, studies suggest


Building Blocks of Life


Building Blocks of Life using Lego Bricks Legos can be a great toy for learning if designed and used correctly. I would like to see building blocks with more then just letters on them. You can have the blocks with its measurements, blocks with weight measurements, blocks with a load capacity, blocks with engineering symbols, and so on. 

Kids can be taught to make their own building Blocks, and make their own Learning Tools and Measuring Equipment. Kids can also use blocks for Knowledge Trees or to Visualize Mind Maps. Let them choose the colors, let them choose the weights, let them choose the texture, let them choose the scent, let them choose the shape, let them choose the sounds that each block makes, and let them choose how to label each block, so they can visualize in their mind what they want to see, something that makes sense to them, and makes it easier for them to remember. You can show them the best known arrangements, but let them know it can be modified to fit their particular needs. 
See Touch Learn

LEGO Education SOFT Bricks Set 6033778 (84 Bricks) 15.7 X 15.7 X 19.6 inches.

These Jumbo Lego Blocks would be perfect to add labels to. A plastic sleeve to add and change labels would work.

Key Learning Targets: Developing gross manipulative and gross motor skills, Spatial awareness, Developing balancing, jumping, climbing, and crawling skills, Cooperation and teamwork, Physical development. And then if you put labels on the blocks, then you could learn a lot more, about all kinds of things.

You can also use blocks to show Software Development, Application Layers, Development Processes, Levels in Thinking, Organization Structures, Chemical Structures, Matrix Levels, Time Lines, and so on.

IU neuroimaging study: Building blocks activate spatial ability in children better than board games

Braille Building Blocks - Spatial Intelligence

Toy Block are pieces of various shapes (square, cylinder, arch, triangle, etc.) and colors that are used as construction toys (also building bricks, building blocks, or simply blocks).

Building Blocks (PDF) Block play and performance standards: Using unstructured materials to teach academic content.

Brixo - Building Blocks Meet Electricity and IoT. Bring your designs to life with electronic sensors, motors and connected apps.

BioBrick are building blocks used to design and assemble larger synthetic biological circuits from individual parts and combinations of parts with defined functions, which would then be incorporated into living cells such as Escherichia coli cells to construct new biological systems.

Flexo -Bendable, bouncy, flexible building bricks! Bounce, twist, bend, wrap or wear! Flexo uses a unique rigid brick and flexible tendon. Be creative!

Nimuno Loops - The Toy Block Tape instantly transforms virtually any surface into a base for Toy Building Blocks and components!

Tiny Machines

Building Blocks of Life (PDF)
AP Biology The Chemical Building Blocks of Life (PDF)
Teaching Machine (youtube)
The Sport of Learning Cognitive workouts using Games and Simulations

You can even make other Building Games and Connection Games using toys like Dominoes, you can make a game of connecting Molecules, Atoms or Chemical Elements.
Folding Proteins made into a Game

Cells

Cells are the smallest unit of life that can replicate independently, and are often called the "building blocks of life".

Hydrocarbon is an organic compound consisting entirely of hydrogen and carbon.

Lipids are a group of naturally occurring molecules that include fats, waxes, sterols, fat-soluble vitamins (such as vitamins A, D, E, and K), monoglycerides, diglycerides, triglycerides, phospholipids, and others. The main biological functions of lipids include storing energy, signaling, and acting as structural components of cell membranes.

Carbohydrate is a biological molecule consisting of carbon (C), hydrogen (H) and oxygen (O) atoms.

Amino Acids are biologically important organic compounds containing amine (-NH2) and carboxylic acid (-COOH) functional groups, usually along with a side-chain specific to each amino acid. The key elements of an amino acid are carbon, hydrogen, oxygen, and nitrogen. Amino acids perform critical roles in processes such as neurotransmitter transport and biosynthesis.

Proteins are large biomolecules, or macromolecules, consisting of one or more long chains of amino acid residues. Proteins perform a vast array of functions within living organisms, including catalyzing metabolic reactions, DNA replication, responding to stimuli, and transporting molecules from one location to another.

Nucleic Acids are biopolymers, or large biomolecules, essential for all known forms of life. Nucleic acids, which include DNA (deoxyribonucleic acid) and RNA (ribonucleic acid), are made from monomers known as nucleotides.
RNA is a polymeric molecule implicated in various biological roles in coding, decoding, regulation, and expression of genes.
DNA is a molecule that carries most of the genetic instructions used in the development, functioning and reproduction of all known living organisms and many viruses.


Layers
A layer serves the layer above it and is served by the layer below it. For example, a layer that provides error-free communications across a network provides the path needed by applications above it, while it calls the next lower layer to send and receive packets that comprise the contents of that path. Two instances at the same layer are visualized as connected by a horizontal connection in that layer. 

Interfaces
Structure

"Blocks are made to be assembled, but who is deciding where the bricks go? Someone did, and that someone is not a person, that someone is "Fill in the Blank". There is no wrong answer, but everyone can't be right either."

"Lay each brick reverently. Lay a purposeful brick, but be in the moment of laying that brick. The house will form."


Resources for Learning Games and Educational Toys


Learning ToysGame Interface

Learning Resources

Educational Learning Games 

Building Kits
Architectural Model Building Kits
KEVA Structures 200 Plank Set
Engineering Building Kits
Building and Construction Sets
Architecture Building Kits
Architect Gifts Plus
Building Blocks
3D Printing - Architecture
Prototypes - Drawings
Engineering
Architectural Precision Models
Design
Architecture
Science Kits and Tools

Kinetic Sand 

Problem Solving Games

Kids Math Games
Learning Games Word Cloud Manga High
XP Math Games 
Math Run 
Fun Brain 
Math Play Ground 

Shiftables (youtube)

Little Zen Minds

Gifted Kids

Natural Wood Toys

Mind Tools

Arcademic Skill Builders

Brain Metrix

Braingle

Innovations for Learning

Quest to Learn

Humana Games

Poptropica

Video Game Safety Ratings
G4 TV Video Games Reviews
Dangers of Sitting for a Long Time

Role Playing Game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making or character development. Actions taken within many games succeed or fail according to a formal system of rules and guidelines.

Live Action Role-Playing Game is a form of role-playing game where the participants physically act out their characters' actions. The players pursue goals within a fictional setting represented by the real world while interacting with each other in character. The outcome of player actions may be mediated by game rules or determined by consensus among players. Event arrangers called gamemasters decide the setting and rules to be used and facilitate play.

Educational Toy Learn English

Abcya

Sesame Street

Poisson Rouge

Learning Tools

Educational Software

Consumer Protection

Word Games
Charades

Conversation Games are games that require only conversational ability. Conversation games owe their popularity to their ability to be played almost anywhere with almost anyone and for their ability to generate conversation.

Twenty Questions (PDF)
Word Matrix

Pictionary is a charades-inspired guessing word game played with teams with players trying to identify specific words from their teammates' drawings.

Mental Rotation (spatial intelligence)

The Learning Tree

Learning Games for Kids

Goldie Blox 

Uncle Goose

My Atoms

Ever Loop

The Problem Site 

Sports and Games

Learning Disabilities

Museum of Play National Toy Hall of Fame, an interactive collections-based museum with the History of Electronic Games and Archives of Play.
The Full History of Board Games 
History of Graphics in Video Games (youtube)
50 Toys of the last 50 Years (info-graph)
Photographer Gabriele Galimberti takes an intimate look at Kids and their Toys 

Learning Laptop
Online Education
Tests That Look Like Video GamesLearning Toy
Stanford
Testing Knowledge

Virtual Reality
Smartphone Capabilities

Wonder Brains

Fat Brain Toys

Learning Works for Kids 

Find the Right Toy

Legos
Building Blocks

Curious Minds

E Science Labs
Science Websites
Brain Websites
Robotics

Home Training Tools

Brain Exercises and Tests
Rubics Cube
Cog Med
Cog Ni Fit
Elevate-Brain Training
Fit Brains Apps
Pymetrics
Lumosity
Test My Brain

Brain Teaser is a form of puzzle that requires thought to solve. It often requires thinking in unconventional ways with given constraints in mind; sometimes it also involves lateral thinking. Logic puzzles and riddles are specific types of brain teasers.

Intelligence Testing

Memory Games
Physical Exercise Improves Memory
Memory Enhancers

The Problem Site

Brain Bashers
Collection of Brain Teasers, Puzzles, Riddles, Games and Optical illusions.

Thousands of Quizzes, or Create Your Own

Difference Between

Retrocade

Games, Illusions, Magic

Open Mind

Second Life

Moblab Interactive Social Science Games

Animation Creation Software
Make your own Cartoons

Toy Association

Pre School Games

Play Kids Games

Learning Planet

Tinkering School

Arvind Gupta: Trash into Toys for Learning (youtube)
Arvind Gupta Toys

Toys to Grow On

Fisher Price

Funschool Kaboose

Puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, one is required to put pieces together in a logical way, in order to arrive at the correct solution of the puzzle. There are different types of puzzles for different ages, such as crossword puzzles, word-search puzzles, number puzzles, or logic puzzles.

Portrait Puzzles
Jigsaw Puzzles from your PhotosNeuroNation Brain Games
Match Puzzle (move only 2 sticks)

Logic Puzzle is a puzzle deriving from the mathematics field of deduction.

Math and Logic Puzzles
Puzzles
Sudoku (wiki)
Math Puzzles
Puzzler
Puzzle Hunt

Tangram is a dissection puzzle consisting of seven flat shapes, called tans, which are put together to form shapes. The objective of the puzzle is to form a specific shape (given only an outline or silhouette) using all seven pieces, which may not overlap.

JS Puzzles

Logic Games
Algebraic Reasoning
Logic Games
Logic Games Online
School Time Games
Logifaces Analogue Game for Digital Minds 

Game Mechanics are constructs of rules or methods designed for interaction with the game state, thus providing gameplay. All games use mechanics; however, theories and styles differ as to their ultimate importance to the game. In general, the process and study of game design, or ludology, are efforts to come up with game mechanics that allow for people playing a game to have an engaging, but not necessarily fun, experience.

Game Star Mechanic
The Legend of Zelda (wiki)
Learn to Write Code 

Playopolis Toys

Child Therapy Toys

Educational Innovations

Brainwashers Video Game Idea

Raven Progressive Matrices

Visual Tracking Inspection Time
Eye Tracking
Video Tracking

Eye can Learn

Learning RX 

Dual-n-Back

Serious Play 

Marbles the Brain Store 

Melissa and Doug

Rives: Reinventing the Encyclopedia Game (youtube)

Test your Geography Knowledge

E Spark Learning on I-Pads
Create Lessons on I-Pad


Related Subjects
Learning Styles
Problem Solving
Bodily-Kinesthetic Intelligence
Information Literacy
Creativity
Music
Art
Intelligence
Memory
Technology Learning Tools
Focus - Self-Control







Video Games I played at work in the late 90's, but after work, I did not want to play these games, I wanted to learn instead of just playing games.

Wolfenstein 3D - Played against the game, very addicting. Learned to save last level so i would not have to start from the begining each time I was killed, which a was a lot.

Descent - Awesome 3D flying game, played against other people at work using our companies server. Then when half-life came out, everyone played half-life and we never played Descent again.

Half-Life - Very addictive game, you can play against and with other people.

I also played Pong on my home TV set, which was developed in 1972. I also played the Arcade Game Asteroids, which was made in 1979 but was originally created at MIT in 1961, they called is Spacewar Video Game.


"Just because things are similar does not mean that they are the same. We create  Virtual Reality to imitate certain aspects of life, but just because you can imitate life, this does mean that life is an imitation. You can create games in life, but this does not make life a game."







We have been Illuminated 

Lumosity made false claims, just like most corporations do and just like most schools do. And of course Lumosity did it just for the money, just like most corporations do and just like most schools do. And the excuse they gave was simply pathetic. Our a**hole days are coming to an end people. We need to end this a**hole behavior, because this sh*t storm is killing us. We need to rethink and retool ourselves so that we can accommodate our new level of knowledge and understanding, which has given us a more clearer perspective of our reality and situation. Cause and effect is not imaginary, it is extremely real and sometimes deadly. Cause and effect is verifiable to anyone, so ignoring this fact of nature could, and will continue to have tragic consequences. But on the Brightside, cause and effect also has many rewards and benefits. We have to make better choices, choices that have much better outcomes. So let's stop f*cking around, and let us get to work. We have a lot of problems to solve, and these problems are not going to solve themselves. We have a responsibility to the quadrillions of people who will live after us

Accommodate is to be agreeable or acceptable to. Make fit for, or change to suit a new purpose. Provide with something desired or needed.

Illuminated is to make free from confusion or ambiguity; make clear.

Do “Brain-Training” Programs Work? Brain-Training Pessimism, but Applied-Memory Optimism.

Marketers of One-on-One ‘Brain Training’ Programs Settle FTC Charges That Claims about Ability to Treat Severe Cognitive Impairments Are Unsupported.

Affordability should never be about money, It has to be about knowing the most effective and efficient ways for fulfilling our needs. It has to be about fully understanding all the different elements that surround our lives, and all the different cause and effects that come from our needs, and the actions we take that are related to those needs. So when we teach math, we need to teach students how to accurately calculate the impacts of their life. And whether those impacts are sustainable, or, whether those impacts will eventually damage something or kill something. We can't ignore reality, reality is all we have. There is no alternate universe, there is no other planet.

I implore you to see reason.


Gamification is the application of game-design elements and game principles in non-game contexts. Gamification commonly employs game design elements which are used in non-game contexts to improve user engagement, organizational productivity, flow, learning, physical exercise and more. A collection of research on gamification shows that a majority of studies on gamification find it has positive effects on individuals. However, individual and contextual differences exist. Gamification can also improve an individual's ability to comprehend digital content and understand a certain area of study such as music.

Repeated Game is when a player will have to take into account the impact of his current action on the future actions of other players; this is sometimes called his reputation.

Extensive-Form Game the sequencing of players' possible moves, their choices at every decision point, the (possibly imperfect) information each player has about the other player's moves when he makes a decision, and his payoffs for all possible game outcomes. Extensive-form games also allow representation of incomplete information in the form of chance events encoded as "moves by nature".

You can Gameify almost everything that you do in life. Life is a game in a sense, but sadly there are no guarantees in life. Just when you think that you're winning, life slaps you in the face. So play the game, enjoy the f*ck out it, it's the only game in town. But honestly, I do not want not to make light of your abilities and the realities of life, but making a game of things at times does make life a little more interesting, just as long as you don't get caught up in the game itself. So WTF does that mean? It means that the game is on NN...Play on...

4 Square to 3 Square Puzzel




The Thinker Man