Ideas - Innovation - Ingenuity - Inventiveness
"Big things have small beginnings."
"Small Moves, Smartly Made, Can Set Big Things in Motion."
"Many of the things that seem impossible now will become realities
is the Mother of Invention
", meaning that when the need for something
becomes imperative, you are forced to find ways of getting or achieving
it. The primary driving force for most new inventions is a
is a mental image or
of some object. An
that is difficult to visualize but can be inferred. The
of using your mind to consider
something carefully. Use or exercise the mind or one's
power of reason
order to make inferences,
, or arrive at a
The content of cognition; the main thing
intention; what you intend to do.
. Recall knowledge from
; have a recollection Imagine or
Focus one's attention
on a certain state. Have in mind as a purpose. Have or formulate in the mind. Be capable of
Decide by pondering, reasoning, or reflecting.
Ponder; reflect on, or
reason about. An approximate calculation of quantity or
degree or worth
. Bring into a given condition by mental preoccupation,
conceive of; see in one's mind. Form a mental image of something that is
not present or that is not the case. Figment
is a contrived or fantastic idea.
What does coming up with an idea mean?
What does it mean
Standing on the
Shoulders of Giants
refers to the common human experience of
suddenly understanding a previously incomprehensible problem or concept.
"an idea, behavior, or style that spreads from person to person within a
culture". A meme acts as a unit for carrying cultural ideas, symbols, or
practices that can be transmitted from one mind to another through
writing, speech, gestures, rituals, or other imitable phenomena with a
mimicked theme. Supporters of the concept regard memes as cultural
analogues to genes in that they self-replicate, mutate, and respond to
is an activity, concept, catchphrase or piece of media
which spreads, often as mimicry, from
person to person
refers to a range of economic activities which are
concerned with the generation or exploitation of knowledge and
is when creativity and imagination will become the primary creators of
contrasts with the information age where analysis and thinking were the
main activities.Copy Rights
Taking a Walk for ideasResources
is to be fully aware or cognizant of.
(an idea or situation) mentally. Make real or concrete;
give reality or substance.
Coming to understand something clearly and distinctly. Making
real or giving the appearance of reality.
is to have
indulged in while
is a sudden revelation. A moment of sudden understanding or
revelation. An enlightening or astonishing disclosure.
is the generally accepted
of a particular discipline at a given time. A model or pattern
for something that may be copied. A theory or a group of ideas about how
something should be done, made, or thought about.
is an important change that happens when the usual way
of thinking about or doing something is replaced by a new and different
way. A fundamental change in the basic concepts and
the use of
An impression that something might be the case.
is when you come to believe on the basis of
, intuitions, or indefinite grounds.
is a vague idea in which some
confidence is placed. A clear and telling
is a creation (a new device or
) resulting from study and
of something in
the mind. The act of starting something for the first time;
introducing something new.
Innovation should come from
Education, but not always, Why? When good ideas turn into great
improvements and give inspiration to others.
can be defined simply as a "new idea, device or method".
is innovation seen first, or likely to
be used first, in the developing world before spreading to the
Measuring Science and Technology Innovation
is equipment and/or methodology that, alone or in
combination with associated technologies, provides the means to
and capabilities of the user, product or process.
has the potential to drastically alter societies
through their impact on pre-existing economic and social structures. The
introduction of a new GPT to an economy may, before improving
productivity, actually decrease it: The obsolescence of old technologies
and skills. Learning costs. Time required for development of new
infrastructure. Readjustment of labor to new industries, causing temporary
unemployment. This initial inability to exploit the benefits of the new
technology is known as the Solow Paradox or
, which refers to the slowdown in productivity growth in the
United States in the 1970s and 80s despite rapid development in the field
of information technology
(IT) over the same period. Mostly because jobs going to other countries,
and also that education did not improve
to adapt to these new changes.
National Innovation System - NIS
Science Technology and Innovation Indicators
A Global Perspective on Science, Technology and Innovation
International Innovation Index
is a global index measuring the level of innovation of a country.
is the use of business organizing to
is the process of reducing the complexity
and cost of a good and its
this refers to removing nonessential features from a durable good.
analyses the strengths, weaknesses, opportunities and threats. A
documented investigation of a market that is used to inform a firm's
planning activities, particularly around decisions of inventory, purchase,
work force expansion/contraction, facility expansion, purchases of capital
equipment, promotional activities, and many other aspects of a company.
seeks to create systems that are not only
efficient but also essentially waste free.
is a technique to assess environmental impacts associated
with all the stages of a product's life from cradle to grave (i.e., from
raw material extraction through materials processing, manufacture,
distribution, use, repair and maintenance, and disposal or recycling).
Designers use this process to help critique their products. LCAs can help
avoid a narrow outlook on environmental concerns by. Compiling an
inventory of relevant energy and material inputs and environmental
releases; Evaluating the potential impacts associated with identified
inputs and releases; Interpreting the results to help make a more informed
is the process of managing the entire lifecycle of
a product from inception, through engineering design and manufacture, to
service and disposal of manufactured products. PLM integrates people,
data, processes and business systems and provides a product information
backbone for companies and their extended enterprise.
Product Life-Cycle Management
is the succession of
strategies by business management as a product goes through its
life-cycle. The conditions in which a product is sold (advertising,
saturation) changes over time and must be managed as it moves through its
succession of stages.
Systems Development Life Cycle
describes a process for
planning, creating, testing, and deploying an information system. The
systems development life-cycle concept applies to a range of hardware and
software configurations, as a system can be composed of hardware only,
software only, or a combination of both.
is a style of software design where services
are provided to the other components by application components, through a
communication protocol over a network. The basic principles of service
oriented architecture are independent of vendors, products and
technologies. A service is a discrete unit of functionality that can be
accessed remotely and acted upon and updated independently, such as
retrieving a credit card statement online. A service has four properties
according to one of many definitions of SOA: It logically represents a
business activity with a specified outcome. It is self-contained. It is a
black box for its consumers. It may consist of other underlying services.
Enterprise Life Cycle
in enterprise architecture is the
dynamic, iterative process of changing the enterprise over time by
incorporating new business processes, new technology, and new
capabilities, as well as maintenance, disposition and disposal of existing
elements of the enterprise.
is the time between an object's creation and its destruction. Rules for
object lifetime vary significantly between languages, in some cases
between implementations of a given language, and lifetime of a particular
object may vary from one run of the program to another.
is a property of a system, product, or
technology that allows for interoperability with an older legacy system,
or with input designed for such a system, especially in telecommunications
is when certain software that runs on one of
the models can also be run on all other models of the family. The computer
models may differ in performance, reliability or some other
characteristic. These differences may affect the outcome of the running of
is a design characteristic that allows a system
to gracefully accept input intended for a later version of itself.
is an expense where the benefit continues over a
long period, rather than being exhausted in a short
expenditure is of a non-recurring nature and results in acquisition of
permanent assets. It is thus distinct from a
State of the Art
refers to the highest level of general
, as of a device, technique, or scientific field achieved at a
is a singular documented physical and
particular design, product or process must be able to perform.
is to develop and
market unique products for different customer segments.
is the property that enables a system to continue
operating properly in the event of the failure of (or one or
faults within) some of its components. If its operating quality decreases
at all, the decrease is proportional to the severity of the failure, as
compared to a naively designed system in which even a small failure can
cause total breakdown. Fault tolerance is particularly sought after in
high-availability or life-critical systems. The ability of maintaining
functionality when portions of a system break down is referred to as
Keeping things Simple
(innovation gone bad)
is defined as the process of designing, launching
and running a new business, which typically begins as a small business,
such as a startup company, offering a product, process or service for sale
Entrepreneur Training Courses Online – Free of Charge. HP LIFE -
Learning initiative for Entrepreneurs
is the Power of Creative Imagination
the quality of being clever, original, and inventive, often in the process
of applying ideas to solve problems or meet challenges.
is showing inventiveness and
is an abstract or general idea inferred
or derived from specific instances. A generalization or
abstraction from experience or the result of a transformation of existing
is an abstract idea representing the
fundamental characteristics of what it represents.
is a presentation to the mind in the form of an idea or image. An
activity that stands as an equivalent of something or results in
an equivalent. A creation that is a visual or tangible rendering
of someone or something. The act of representing; standing in
for someone or some group and speaking with authority in their
behalf. A statement of facts and reasons made in appealing or
is to consider a concept without thinking of a specific
example; consider abstractly or theoretically. Consider apart
from a particular case or instance. Existing only in the mind;
separated from embodiment. Not representing or imitating
external reality or the objects of nature. Dealing with a
in the abstract without practical purpose or intention.
A concept or idea not associated with any specific instance. A
sketchy summary of the main points of an argument or theory.
An abstract idea is an idea that can be interpreted in many
different ways, and doesn't seem to be
to anything, and is difficult to define alone, but easier when
Abstract and Concrete
are classifications that denote
whether a term describes an
physical referent or one with no physical referents. They are most
commonly used in philosophy and semantics. Abstract objects are sometimes
called abstracta (sing. abstractum) and concrete objects are sometimes
called concreta (sing. concretum). An abstract object is an object which
does not exist
at any particular
time or place, but rather exists as a type of thing, i.e., an idea, or
abstraction. The term 'abstract object' is said to have been coined by
Willard Van Orman Quine. The study of abstract objects is called abstract
is a representation of a system, made
of the composition of concepts which are used to help people know,
understand, or simulate a subject the model represents. Some models are
example, a toy model which may be assembled, and may be made to work like
the object it represents.
Having a new idea or learning something new that benefits you, can
give you a high as if you're on a drug. Maybe when your brain forms new
connections that are created from new ideas and learning something new,
the brain rewards you with dopamine or some other chemical reactions, so
as to let you know that learning is good for you, so that you keep
learning and dreaming.
Having a Big Idea
, all great ideas, advancements and inventions from
people are the direct result of other great ideas and inventions
that came from other people. No single person can take credit
for any idea, advancement or invention. No one did anything on
their own, or did anyone do anything all by themselves.
Everyone Stands on the Shoulders of Giants
The most important thing that we need to avoid is
Everything should be manufactured using
Cradle to Cradle
so that our products are built to last like the
. Or at the least make them
easily recycled, easily reused or
Half of inventions “arise unexpectedly” from
—not direct research, Roughly half of all
inventions started as ideas or discoveries that people had while
working on something else. idea evolved when they were working
on an unrelated project
and often when they weren’t even trying to invent anything.
is unexpected and fortunate discoveries, usually happening when
looking for something unrelated. Finding something nice while
looking for something else.
means a "fortunate happenstance" or "pleasant
There is no
is an unknown and
that leads to a favorable outcome.
Do things happen for a
You can increase your
, but there
are still no
How Simple Ideas Lead to Scientific Discoveries
Good Ideas Come From: The Natural History of Innovation
FORA.tv Technology |
Season 1 Episode 36 | 56:40 (video)
Where Good Ideas Come From by Steven Johnson
Sometimes you have to look to the fringe and get close
to the edge in order to see what you're looking at.
is the outside
is a line determining
the limits of an area
Some ideas take years
to be accepted or understood
So don't ever feel that your research or work was for
Diffusion of Innovations
is a theory that seeks to explain how, why, and at what rate new
ideas and technology spread.Internet Meme
A Long Slow Sequence of Invention and Discovery
created the first computer mouse prototype
in 1963. It took almost 30 years for the mouse to reach a mass
The first packet-switched network, the
, was launched in 1969. It took about 30 years for
Internet access to be widely adopted by American consumers.
multi-touch computing display
was introduced in 1984, but it
took 23 years for the first high-profile multitouch product, the
iPhone, to reach the market in 2007. And it took a few more
years, with the introduction of Android in 2008 and the iPad in
to become a ubiquitous standard
for mobile computing.
was an English polymath in the 1800's. A
mathematician, philosopher, inventor and mechanical engineer, Babbage is
best remembered for originating the concept of a
Structural Biochemistry - Mental Inertia in the Biological Sciences
New discoveries are often not immediately made when new technologies,
knowledge, or techniques become available. They are often delayed as a
result of mental inertia. Mental inertia is defined as the
that prevents a
scientist from taking the most productive steps and the most adaptive
reasoning available with the current level of scientific methods,
approaches and techniques. In other words, mental inertia is basically
simple ideas that scientists overlook because they do not think the idea
warrants investigation. The scientist is often either unaware of these
reasons or they believe that they are using the most productive
experimental approaches. A scientist would readily change their reasoning
if it was brought to his attention that the selected reasoning was wrong.
Therefore, intentional repositioning, does not qualify as mental inertia.
Did you ever get that feeling that you have just thought
of something that no one else has ever thought of before?
It really doesn't matter if someone has already thought of your
idea, or has spoken of your idea before, the question is, has
anyone put the idea into action, and if so, what did they learn?
Welcome to Basic Knowledge 101, I know that someone has already
thought of doing this, It's just that I decided to put that idea
into action. And here's what I have learned,
I have only just begun
is like nothing you have ever
or felt before
. It's when something or somewhere that should be familiar
is suddenly very different.
means "never seen", the phenomenon of experiencing a situation that
one recognizes in some fashion, but that, nonetheless, seems very
is a propensity for discovering something new in something you've already
seen a million times before. vu jàdé
noticing something for the first time that has been there all along; the
realization that you've been unaware of something you should have noticed
a long time ago.vuja de
from deja vu, the phenomenon where an event happens and you feel that it
has happened before or that you dreamed/predicted/instinctually.
is the feeling of having "already lived through" something, a feeling of
familiarity. The phenomenon of having the strong sensation that an event
or experience currently being experienced has already been experienced in
a doctrine that holds that the mind is born with ideas/knowledge, and that
therefore the mind is not a "blank slate" at birth.
lasting only one day, short-lived. Transitory written or printed matter not meant to be retained
will emerge that will produce ideas that are no longer comprehensible to the
"Fantasizing and Dreaming does not move you forward, only
Learning followed by Actions move you forward."
Winning is not the same as being
Lucky, or Losing when nothing is lost....
What would you rather have,
something that you wished for, something happening unexpected,
or something that you worked for?
Making something happen is a lot
better then just waiting for something to happen, even if you
make a mistake, at least the wait is over, and you can now move
on, and explore other possibilities, instead of just hoping for
that one thing to happen all on its own.
You will have a lot of ideas growing up, and most of the
ideas that you have in life will never pan out. To have a really great
idea you need vision, foresight and the willingness to do most of the
. Having an idea is the easy part, bringing your idea to life is the
Deciding which idea you think will be a great one is
sometimes all about luck. Being in the right place at the right time.
"An idea is the beginning of an incredible journey, where our
can take us
places way beyond our physical self."
"Entrepreneurs do more then anyone thinks possible with less
than anyone thinks possible"
"Believe you can and you're halfway there"
"The best way to predict the future is to invent it"
“Sometimes it’s the people that no
one imagines anything of, who end up doing the things that no
one can imagine.”
"The best way to be involved with life is to do something that
the world needs."
"A common mistake that people make when trying to design
is to underestimate the ingenuity
of complete fools."
" 90 percent of the greatest inventions in the world did not
come from geniuses, they came from regular people searching for
answers. Besides, all geniuses
Stand on the Shoulders of Giants
, just like the rest of us."
"Two of the reasons why people never pursue ideas. The first
comes from never trying out your ideas because you are afraid,
the second, you are waiting for the perfect time."
EEverything leading up to this point
was a combination of many ideas, and these ideas created and
sparked even more new ideas, and then all these ideas and
observations together ultimately lead me to a point of action,
which was to organize and disseminate information and
knowledge...I believe the action was always there, it just took
me a while to figure it out and to discover it.
is the act or placement of two things (usually abstract
concepts) near each other.
A side-by-side position
We have experimented with a lot of
different things in this world and we have tried a lot of
It's time to choose the best and let go of the rest.
Our world has been a testing ground for our mistakes. But we have
learned many things, so it's time to put them into practice and
stop the abuse and waste. Ignorant
that have no practical purpose are mostly targeted
at children and ignorant consumers who believe that this new toy will
make them more productive.
A Corporate Lie
and a Costly
Patents and Copyrights
How to Write and Pitch an Idea for a TV Show
"In this revolution, research has become central, it also
becomes more formalized, complex, and costly. A steadily
increasing share is conducted for, by, or at the direction of,
the Federal government.
Today, the solitary inventor, tinkering in his shop, has been
overshadowed by task forces of scientists in laboratories and
testing fields. In the same fashion, the free university,
historically the fountainhead of free ideas and scientific
discovery, has experienced a revolution in the conduct of
research. Partly because of the huge costs involved, a
government contract becomes virtually a substitute for
intellectual curiosity. For every old blackboard there are now
hundreds of new electronic computers.
The prospect of domination of the nation's scholars by Federal
employment, project allocations, and the power of money is ever
present – and is gravely to be regarded.
Yet, in holding scientific research and discovery in respect, as
we should, we must also be alert to the equal and opposite
danger that public policy could itself become the captive of a
scientific-technological elite." ~
Dwight D. Eisenhower
"I have always found that there is always something of value
. Even if something
turns out to be a bad idea or if things end up transmitting the
wrong message or end up transmitting misinformation or end up
having negative effects. So don't ever
throw something away or ignore something until you have examined
it for anything useful. There might be that one word or that one
piece that ends up having some kind of value, something that can
be used someplace else where it was never intended to be used.
This is what makes innovation so surprising sometimes. Ideas
sometimes come from the strangest places where you least expect
it. So there are many different ways that we can learn from our
mistakes. So don't ever regret making mistakes, because we can
always learn something.
Inventions from 30 Years of Isolation
Small and incremental innovations lead the dominant firm
to stay ahead. However, sometimes, radical innovations will permit to new
firms to leapfrog the ancient and dominant firm. The phenomenon can occur
to firms but also to leadership of countries, or cities.
40 of the Greatest Innovations
so far..by Ryan Allis
) – The controlled use of fire was an invention in
the early Stone Age
, with some of the earliest evidence dating
back to hundreds of thousands of years ago. It’s not exactly
certain when fire
was first being used by humans, but most
research puts it somewhere between 200,000 and 600,000 years
(100,000 BCE) – True semantic, phonetic language
was first being used around 100,000 BCE, making it a lot easier
to pass on how-to knowledge from generation to generation and
speeding the spread of innovation
Humans first wear
around 25,000– 50,000 BCE.
Trade and Specialization
(17,000 BCE) – In Chapter 2 of the
book The Rational Optimist, author Matt Ridley highlights just
how important specialization and trade has been to our
advancement as humans. Matt gives the example of two early
humans Oz and Adam. Oz focuses on getting really good at
catching fish and Adam focuses on getting really good at making
fish hooks, and then they trade as needed for both to benefit.
The first known instance of humans trading with other humans
comes from New Guinea around 17,000 BCE, where locals exchanged
obsidian, a black volcanic glass used to make hunting
arrowheads, for other
needed goods. By 3,000 BCE, trade routes across Asia and the
Middle East developed, followed the domestication of the camel
and the creation of the trade caravan.
purchased goods up front and held the inventory as they
transported it were, of course, the original entrepreneurs.
Entrepreneurs rearrange land, labor, goods, and capital to
enable the sum of the outputs to have high value than the sum of
(15,000 BCE) – Around 15,000 BCE (about 17,000 years ago), the
first animal domestication began taking place, and around 10,000
BCE, the first domestication of plants. This step was critical
for the advancement of the human species. Instead of having to
be a nomadic species that continually moved around seeking new
places to hunt and to gather, we could stay in one place. This
allowed us to start to form
communities and cities
for civilizations), which have been critical in the development
of human knowledge. Around 12,000 BCE,
as civilizations in the Middle East extended the life of their
foods through drying them in the sun. With the ability keep food
edible beyond the time that it would naturally go bad, and store
it for the future, time and energy were made available to work
on other things besides simply farming, hunting, and gathering,
enabling a great advance in our ability to specialize and
With greater specialization and trade came a substantial
increase in the variety of
and goods available.
(4000 BCE) – Around 4,000 BCE, the ancient Egyptians
and around 1200 BCE the Phoenicians
and the Greeks began to make even bigger sailing ships. The
advent of the ship was a huge step forward from humanity because
it was one of the first forms of
that enabled commerce
to begin happening between different parts of the world.
(3400 BCE) – The next significant step in the
history of innovation came with the creation of the wheel,
sometime between 3300 and 3500 BCE We know this thanks to the
discovery in southern Poland of the earliest known depiction of
a wheeled vehicle on a clay pot.
(3000 BCE) – The next critically important innovation
that contributed to the development of a strong human
civilization was money. Around 3000 BCE, the Sumerians were one
of the first societies (if not the first) to begin using money
to help the ease of commerce and exchanging of goods, replacing
the barter system
, (3000 BCE) – The whole science of metallurgy began
around 4400 BCE when human civilizations began to use copper and
silver, and soon thereafter we figured out how to merge copper
and tin to form bronze. Around 3000 BCE we found an even
stronger substance called
, which gave rise to a new age of
and earlier) – Although language had been
around for tens of thousands of years, the invention of written
language was extremely important because it made written records
and numerical calculations possible. The first recorded written
, which started around 2900 BCE.
The Legal System
(1780 BCE) – In 1780 BCE, Hammurabi, the
sixth king of
, was one of the first to write down a
formalized code of laws. He created a structure that enabled his
people to understand what the societal norms were. Other
examples include the
Egyptian Book of the Dead
Twelve Tables of Rome
, and the
—early legal systems that enabled society to tackle
dispute resolution at a lower cost and create an understanding
of what the norms are. These systems helped create amazing
advancement in our ability to conduct commerce in a frictionless
(1050 BCE) – The first “true alphabet”
(containing vowels as well as consonants) was created by the
around 1050 BCE. Many modern alphabets evolved from
(650 BCE) – Steel is a compound, an alloy between
and carbon, and one of the strongest substances we know. The
earliest known production of steel is a piece of ironware
excavated in Western Asia that is about 4,000 years old. The
Spartans used steel extensively around 650 BCE, as did the
Chinese from 400 BCE, and the Romans.
(200 BCE) – The next great innovation, around 200 BCE,
was water power—first used in the Fertile Crescent area in the
Middle East. This breakthrough enabled enormous transformations
in our ability as a species to harness power, and water power
continued to be used into the nineteenth century, when
water-powered mills were still common in England and New
was an Ancient Greek mathematician, physicist, engineer,
inventor, and astronomer who lived from 287 BC – c. 212 BC.
(105) – Moving into the common era (CE)
saw the creation of paper, which was first used by the Chinese
in around the year 105. Around the sixteenth century, wood pulp
paper became more widely used, replacing rag paper. With
, knowledge could spread much more easily.
(1040) – Advancing about 900 years, we had the creation
of movable type. While many people think that movable type began
in 1436 with Gutenberg’s printing press
, it actually goes back
to imperial China in year 1040. Later, when Gutenberg invented
his press, he was able to use special inks and tin, lead, and
antimony to mass-produce books
and get content to the educated
folks of Europe in fifteenth century.
(1592) – The microscope was an extremely
important invention that has led to the more recent
breakthroughs in the understanding of
understanding of atomic structure
. Back in 1592, Dutch spectacle
makers Zacharias and Hans, a father and son team, discovered
that nearby objects appeared greatly enlarged when looking
through a specially shaped lens, creating the first known
(1600) – Going forward to 1600, English
scientist William Gilbert coined the term electricity, which
originated from the Greek word for amber. Later, in 1752, Ben
Franklin showed that lightning and the spark from amber were one
and the same substance: electricity.
(1608) – In 1608, Hans Lippershey created a
convex lens and concave eyepiece that enabled the creation of
the telescope. The next year, Galileo Galilei built on these
early designs to create a much more powerful telescope that
enabled us to truly see the heavens and understand our place in
(1712) – The
was first invented by
Thomas Newcomen in 1712 building on the ideas on Denis Papin and
Thomas Savery. Steam power was tremendously important to the
development of seafaring navigation and to powering the
machinery that drove the industrial revolution. The
followed, first made commercially successful
by Etienne Lenoir in 1858.
1. First Attempt at Making an Internal Combustion Engine
The Light Bulb
(1800) – In 1800, Humphry Davy, an English
scientist, created the first light bulb. It was improved in 1879
by Thomas Edison, who discovered that a certain type of carbon
filament, when placed in bulb without oxygen, could glow for 40
hours. Later on, Edison would create a bulb that could
over 1,500 hours
—a tremendous advancement in our ability as a
society to be able to do things even after the sun has set.
(1809) – In 1809, the first crude
was invented in Bavaria by Samuel Soemmering, and in 1828 the
in the United States was invented by Harrison
Dyer. It was, of course, Samuel Morse, creator of the
, who invented the telegraph communication system that ended
up succeeding commercially.
(1825) – In 1825, the electric magnet was
discovered by British inventor William Sturgeon. His first
magnet was an iron horseshoe wrapped with copper wire. When he
passed an electric current through the wire, the 7 oz. horseshoe
became a magnet and current life nine pounds. Electromagnets
went on to be used in motors, generators, loudspeakers, hard
drives, MRI machines, and
(1859) – In 1859, petroleum was discovered. The
first natural gas well was created in Ohio and the first oil
well was created and the first oil refined in Pennsylvania.
Petroleum was one of the most efficient substances in terms of
the amount of
energy that could be expended per ounce of liquid when burned.
The discovery of petroleum, of course, led to the gas-powered
car half a century later as well as a substantial increase of
carbon dioxide in the atmosphere.
(1860) – In 1860, the telephone was invented
Johann Philipp Reis
. He was the first to produce a
functioning electromagnetic device that could transmit
understandable sounds. Sixteen years later,
received the first patent for telephones and invented the
first commercially successful telephone.
(1883) – In 1883, Thomas Edison discovered that
an electrical current
doesn’t need a wire through which to
move—it could actually travel through gas or a vacuum. In 1893,
ten years later, Lee De Forest invented the Audion, which could
control the flow of and amplify the current—an innovation that
became critically important to telecommunication later on in the
for hygiene purposes has been recorded in China in the
6th century AD, with specifically manufactured toilet paper being
mass-produced in the 14th century. Modern commercial toilet paper
originated in the 19th century, with a patent for roll-based dispensers
being made in 1883.
(1896) – In 1896, the first semiconductors
were discovered. A semiconductor is simply material that has
electrical conductivity due to flowing electrons. Today, silicon
serves as the main component for most commercially produced
semiconductors. Germanium, gallium, arsenide, and silicon
carbide can also be used but silicon is more common (which is
the main reason that the area between San Francisco and San Jose
is called Silicon Valley.) Jagadish Chandra Bose was the first
to apply semiconductors for commercial purposes around 1896.
(1896) - In 1896, the French medical student
Ernest Duchesne originally discovered the
of Penicillium, however his research went mostly unnoticed. It
took until 1928 for Scottish biologist Alexander Fleming to
re-discovered penicillin. Penicillin enabling doctors to fight
bacterial infections, save lives, and cure syphilis, gangrene
(1897) – The next great invention was the radio.
In 1897, Nikolai Tesla applied for and received the first radio
system patent after demonstrating it the year before at the
World’s Fair. Radio took advantage of the amazing invisible
parts of the
to transmit information through waves.
Today, we take it for granted that signals can travel invisibly
through the air, but 130 years ago it was quite radical to
demonstrate that there were things that we could not see that
were still real. In fact, the visible part of the
electromagnetic spectrum is only a very small fraction. From the
studies of the electromagnetic spectrum now know that there are
gamma waves and x waves and radio and television, which have
revolutionized human communication globally.
(1897) – That same year, 1897, J. Thomson
discovered the electron. An electron is a negatively charged
subatomic particle and it’s the primary carrier of electricity,
which of course has revolutionized the world in the last 115
(1900) – The history of quantum physics is
quite fascinating. It began with a number of discoveries going
back all the way to 1838 with Michael Faraday’s discovery of
cathode ray tube
, and included 1887’s discovery by Heinrich
Hertz of the photoelectric effect. But the real beginning of
quantum physics was arguably in 1900 with Max Planck’s quantum
hypothesis: that any energy-radiating atomic system can be
divided into individual energy elements. Using that research in
1905, Albert Einstein theorized and later proved that
made up of individual quantum particles which were later termed
photons by Gilbert Lewis.
, 1903 – In 1903, we saw the invention of the
airplane by the Wright brothers, Orville and Wilbur, on the
North Carolina coast with the first successful flight of a
manned machine occurring on December 17.
, 1926 – The creation of television happened in
1926, but there were many inventions that led up to it,
including the discovery of the
of selenium in
1873 by Willoughby Smith and the 1884 invention of the scanning
disk by Paul Nipkow. It was John Logie Baird who created the
first televised moving images in 1926. Ten years later, the
British Broadcasting Corporation (BBC) broadcast the first
public television show.
, 1947 – 1947 saw the creation of the transistor.
A transistor is a device that’s used to amplify and switch
electronic signals. It’s extremely important in the ability to
exchange information over a distance. Once we could amplify
electronic signals we could have
1906, Lee De Forest had developed the triode in a vacuum tube
that could amplify signals, which had helped overseas telephone
calls be made for the first time, but it was in 1947 at AT&T
that Bill Shankly and his team created the first semiconductor
transistor. Of course, it was Bill Shankly who later founded
Shankly Semiconductor, out of which Fairchild Semiconductor and
later Intel were born.
(1953) – In 1953, James Watson and Francis Crick
discovered DNA while working at Cambridge University. The duo
suggested that the correct model for DNA structure was the
double helix model and famously walked into a local pub and
exclaimed, “We have found the secret of life.”
first theme park
(December 5, 1901 – December 15, 1966)
In 1965 Walt began
development of another theme park,
Walt Disney World
Experimental Prototype Community Of Tomorrow (opened October 1, 1982)
) was one of the first
Futuristic City Designs
Walt Disney Imagineering
Great Big Beautiful
Tomorrow: The Futurism of Walt Disney
The Integrated Circuit
(1959)- In 1959, we saw the creation
and discovery of the integrated circuit. Integrated circuits
allow engineers to fit a lot more transistors, resistors, and
capacitors in a smaller area. It was Jack Kilby of Texas
Robert Noyce of Fairchild Semiconductor, along with their teams,
who created the first integrated circuits in 1959. All
eventually ended up using integrated circuits, which later
developed into microprocessors.
(1969) – In 1969, we saw the creation of the early
Internet, called the
, which was built by the United
States Department of Defense Advanced Research Projects Agency
(then called ARPA, today called DARPA) to connect researchers at
different locations. The ARPANET delivered its first message on
October 29, 1969 between UCLA and Stanford. The first message
was simply the word “log in.” The message crashed the network
and only the first two letters, L and O, made it through. By the
end of 1969, four computers were connected to the ARPANET. By
the 1980s, the ARPANET had turned into a global network that was
used to send files and data from one computer to another. But it
took until 1991 for the creation of the
(HTTP) by Tim Berners-Lee, which enabled the creation
of a web of
World Wide Web
communication tool that formed a constantly updating record of
human knowledge and expression. A year later, in 1992,
researchers of the University of Illinois developed a
that created a user-friendly way to view the World Wide Web.
, that first browser turned into the
company and product Netscape, which revolutionized the ability
of individuals to access information globally.
(1971) – In 1971, Ted Hoff of Intel created
the microprocessor, which was an
. It had all
the functions of the computer or a central processing unit (CPU)
on it, in a tiny space. The first chip was called the Intel
4004. It had 2300 transistors on it. It had as much power in one
single chip as the ENIAC supercomputer
, a 30-ton computer built
in 1946. The microprocessor led to the miniaturization and the
creation of the PC industry in the late 1970s, 1980s, and 1990s,
which enables us to have a supercomputer in our pockets today,
connected to the global Internet–an amazingly important
invention in human history that happened only a little more than
four decades ago.
(1973) – In 1973, Motorola launched the first handheld
mobile phone. The first prototype weighed 2.5 pounds, offered 30
minutes of talk time, and featured a battery that took ten hours
(2007) – On January 9, 2007, the iPhone launched,
the first widely available smartphone with multi-touch
capabilities (the ability to detect two fingers at once,
enabling more complex user interactions such as pinch-to-zoom).
The lowly telephone had turned into a cloud-connected smartphone
with built-in GPS, compass, voice recorder, camera, maps, and
web browser with an app store that allowed the user to download
from a selection of millions of specialty applications. The
multitouch smartphone paved the way for the tablet and the
coming convergence of the laptop/tablet/and smartphone and new
hybrids such as cloud-connected glasses and smartwatches. A
world with smartphones with sufficient processing power and
memory to be used as full-featured computers connected via
docking stations to flexible frame monitors with hand gesture
inputs and a projected keypad was soon approaching.
The Quantum Computer
(2011) – The last step in our brief
history of innovation is the quantum computer. In 2011, the
first quantum computer was brought to market by D-wave. It was
called the Dwave One. Quantum computers use superposition and
entanglement to solve some computing problems thousands of times
faster than traditional computers. In May 2013 Google announced
it was purchasing a D-wave Two quantum computer to be hosted at
the Quantum Artificial Research Lab at the NASA Ames Research
Center in Mountain View, CA.
Inventions of All Time
Timeline of United States inventions
Collegiate Inventors and Innovators Alliance | NCIIA
List of Inventors
List of Prolific Inventors
Corporate Takeover of America
Takeover of America's Education System
Brilliant Scientific Accidents
Golden Mole Award (youtube)
is to create by training
and teaching. Gain through
emotionally or mature. Grow,
, unfold, or evolve through a
evolution, natural growth, differentiation, or a conducive
Make something new, such as a product or a mental or
. Become technologically advanced.
Come to have or undergo a change of (physical features and
Come into existence; take on form or shape. Work out. Change the
use of and make available or usable.
Be gradually disclosed or unfolded; become manifest. Expand in
the form of a series.
Cause to grow and differentiate in ways conforming to its
Move into a strategically more advantageous position.
New Product Development
covers the complete process of bringing a new product to market. New
product development is described in the literature as the transformation
of a market opportunity into a product available for sale. The product can
be tangible (something physical which one can touch) or intangible (like a
service, experience, or belief). A good understanding of customer needs
and wants, of the competitive environment and of the nature of the market
represents the top required factor for the success of a new product. Cost,
time and quality are the main variables that drive customer needs. Aiming
at these three variables, companies develop continuous practices and
strategies to better satisfy customer requirements and to increase their
own market share by a regular development of new products. There are many
uncertainties and challenges which companies must face throughout the
process. The use of best practices and the elimination of barriers to
communication are the main concerns for the management of the NPD process.
is a Design
based on a cyclic process of prototyping, testing, analyzing, and refining
a product or process. Based on the results of testing the most recent
iteration of a design, changes and refinements are made. This process is
intended to ultimately improve the quality and functionality of a design.
In iterative design, interaction with the designed system is used as a
form of research for informing and evolving a project, as successive
versions, or iterations of a design are implemented.
Iterative and incremental Development
combination of both iterative design or iterative method and incremental
build model for software development.
is the act of repeating a process, either to
generate an unbounded sequence of outcomes, or with the aim of approaching
a desired goal, target or result. Each repetition of the process is also
called an "iteration", and the results of one iteration are used as the
starting point for the next iteration.
is something a little different from others of the same
type. A written work (as a novel) that has been recast in a new form.
corresponds to new developments in the software
incrementally different versions of electronic information.
is the management of
changes to documents, computer programs, large web sites, and other
collections of information. Changes are usually identified by a number or
letter code, termed the "revision number", "revision level", or simply
"revision". For example, an initial set of files is "revision 1". When the first change is made, the resulting set is "revision 2", and so on.
Each revision is associated with a
and the person
making the change. Revisions can be compared, restored, and with some
types of files, merged. (also known as revision control or source
is to make
partial or minor changes to (something), typically so as to improve it or
to make it less extreme. An event that occurs when something passes from
one state or phase to another.
Rational Unified Process
bug tracking, issue tracking, and project management functions.
is the act of improving by expanding or enlarging or refining.
in which something passes by degrees to a different
stage (especially a more advanced or mature stage)
(biology) the process of an individual organism growing
organically; a purely biological unfolding of events involved in
an organism changing gradually from a simple to a more complex
Elaborate by the unfolding of a musical idea and by the working
out of the rhythmic and harmonic changes in the theme.
Software Release Life Cycle
is to make better or more attractive. Increase.
is to contribute to the progress or growth of. Obtain advantages.
Develop in a positive way.. Develop further. A change for the
better; progress in development. The act of moving forward (as
toward a goal).
Designed, Human-Centered Technologies
Things to Avoid when trying to invent something new
Reinventing the Wheel
is to duplicate a basic method that
has already previously been created or optimized by others
is any commonly reinvented product that is a
bad solution to a problem
, creating more bad consequences than good ones,
when another solution exists that is documented, repeatable and proven to
Rube Goldberg Machine
is a deliberately over-engineered
product that performs a simple task in a complicated fashion, generally
. An example is Cars.
Porter's Generic Strategies
is a graphical and conceptual presentation of the maturity emerging
technologies through five phases.
is typically a computer hardware or software, that
is announced to the general public but is never actually manufactured nor
is a situation where a
is no longer
readable because of its archaic format.
is wasteful and criminal act of planning or designing a
product with a limited useful life. Making cheap products hurts people and
pollutes the environment, it wastes time, resources, people, money and
. If a product can be made of higher quality, then
we should make it. When we make products that last longer and are easily
, then the
extra cost of making that product would be more beneficial for everyone
and everything on the planet. Using money
as a reason to be ignorant and
needs to stop.
more Harm then Good
. Don't trade convenience for the constant degradation
of your health
, or the
planet. Don't trade a
for a slow death. How can you feel good about
slowly killing yourself, or killing other people? Ask an
. When people don't have
enough knowledge and information, people will always be less able to accurately
, and they will never know about
options. And there
are always better choices, always.
indicates that the product is in the end of its
that a vendor will stop marketing, selling, and end support for the
of Waste aka The Light bulb Conspiracy, 2010
occurs when an object, service, or practice is no longer wanted even
though it may still be in good working order. Obsolescence frequently
occurs because a replacement has become available that has, in sum, more
advantages compared to the disadvantages incurred by maintaining or
repairing the original. Obsolete refers to something that is already
disused or discarded, or antiquated. Typically, obsolescence is preceded
by a gradual decline in
instead of Competition
is an innovation that creates a new market and
value network and eventually disrupts an existing market and value
network, displacing established market leading firms, products and
Quality, Value, Convenience - which was a lie. Should have been "HqZwIp" -
Highest Quality, Zero Waste, Increased Potential.Smart
"Humans have the ability to solve their own problems
without having to steal from other people or stealing from the
Pitfalls of Patents
means to invent an alternative to a
invention that does not infringe the
phrase can also refer to the invention itself.
Not Invented Here
is the behavior to avoid using or buying
already existing products, research, standards, or knowledge because of
their external origins and costs and the fear of patent infringement, lack
of understanding of the foreign work, an unwillingness to acknowledge or
value the work of others, jealousy, or forming part of a wider turf war.
As a social phenomenon, this philosophy manifests as an unwillingness to
adopt an idea or product because it originates from another culture, a
form of tribalism.
is a dense web of overlapping intellectual
property rights that a company must hack its way through in order to
actually commercialize new technology," or, in other words, "an
overlapping set of patent rights” which requires innovators to reach
licensing deals for multiple patents from multiple sources."
is an idea in metaphysical thinking holding that
progress is a real concept leading to an improvement of the world. It
holds that humans can, through their interference with processes that
would otherwise be natural, produce an outcome which is an improvement
over the aforementioned natural one.
Regression Discontinuity Design
is a quasi-experimental
pretest-posttest design that elicits the causal effects of interventions
by assigning a cutoff or threshold above or below which an intervention is
assigned. By comparing observations lying closely on either side of the
threshold, it is possible to estimate the local Average treatment effect
in environments in which randomization was unfeasible.
Top-down and bottom-up Design
are both strategies of information
(also known as stepwise design and in some cases used as a synonym of
decomposition) is essentially the breaking down of a system to gain
insight into its compositional sub-systems in a reverse engineering
fashion. In a top-down approach an overview of the system is formulated,
specifying, but not detailing, any first-level subsystems. Each subsystem
is then refined in yet greater detail, sometimes in many additional
subsystem levels, until the entire specification is reduced to base
elements. A top-down model is often specified with the assistance of
"black boxes", which makes it easier to manipulate. However, black boxes
may fail to clarify elementary mechanisms or be detailed enough to
realistically validate the model. Top down approach starts with the big
picture. It breaks down from there into smaller segments.
is the piecing together
of systems to give rise to more complex
making the original systems sub-systems of the emergent system. Bottom-up
processing is a type of information processing based on incoming data from
the environment to form a perception. From a cognitive psychology
perspective, information enters the eyes in one direction (sensory input,
or the "bottom"), and is then turned into an image by the brain that can
be interpreted and recognized as a perception (output that is "built up"
from processing to final cognition). In a bottom-up approach the
individual base elements of the system are first specified in great
detail. These elements are then linked together to form larger subsystems,
which then in turn are linked, sometimes in many levels, until a complete
top-level system is formed. This strategy often resembles a "seed" model,
by which the beginnings are small but eventually grow in complexity and
completeness. However, "organic strategies" may result in a tangle of
elements and subsystems, developed in isolation and subject to local
optimization as opposed to meeting a global purpose.
is a list of actions or event steps, typically
defining the interactions between a role (known in the Unified Modeling
Language as an actor) and a system, to achieve a goal. The actor can be a
human or other external system.
is a software testing method by which
individual units of source code, sets of one or more computer program
modules together with associated control data, usage procedures, and
operating procedures, are tested to determine whether they are fit for
Manufacturing Resource Planning
is defined as a method for the
effective planning of all resources of a
it addresses operational planning in units, financial planning, and has a
simulation capability to answer "what-if" questions and extension of
Acronyms used in Manufacturing
brings different parties together in order to
a mutually valued
is an approach to design attempting to actively involve more people in the
design process to help ensure the result meets their needs and is usable.
is an approach which is focused on processes and procedures of design and
is not a design style.
On the Job Training
Introvert or Extrovert
Breakthrough Technologies 2015
is a plan that matches short-term and
long-term goals with specific technology solutions to help meet those
goals. It is a plan that applies to a new product or process, or to an
emerging technology. Developing a roadmap has three major uses. It helps
reach a consensus about a set of needs and the technologies required to
satisfy those needs, it provides a mechanism to help forecast technology
developments, and it provides a framework to help plan and coordinate
is a method of fitting regression models
in which the choice of predictive variables is carried out by an automatic
procedure. In each step, a variable is considered for addition to or
subtraction from the set of explanatory variables based on some
prespecified criterion. Usually, this takes the form of a sequence of
F-tests or t-tests, but other techniques are possible, such as adjusted R2,
Akaike information criterion, Bayesian information criterion, Mallows's Cp,
PRESS, or false discovery rate. The frequent practice of fitting the final
selected model followed by reporting estimates and confidence intervals
without adjusting them to take the model building process into account has
led to calls to stop using stepwise model building altogether or to at
least make sure model uncertainty is correctly reflected.
The End of Ownership
(VPRO Backlight, Video, 47:52)
is a process, usually performed at the conclusion of a project,
to determine and analyze elements of the project that were successful or
unsuccessful. The Project Management Body of Knowledge (PMBOK) refers to
the process as lessons learned. Project post-mortems are intended to
inform process improvements which mitigate future risks and to promote
iterative best practices. Post-mortems are often considered a key
component of, and ongoing precursor to, effective
Innovation Resources - Change Makers
"I got lucky. I was in the right place at the right time asking
questions. Then from there it was just a matter of working on the idea. And of course, getting the support
and resources that I needed to chase my dream, which
is pretty much the same for all inventors."